﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SpaceSquirrel.SpecialLevelStuff
{
	public class GravityAscentExit : SpecialLevel
	{
		public GravityAscentExit(PlayScene scene)
			: base(scene)
		{
			this.HasDoorTrigger = true;
		}

		public override string DoorTrigger(string doorId)
		{
			if (doorId == "XXXXX")
			{
				this.scene.Next = new PlayScene("ship_1", 8, 9, this.scene.Context);
				return null;
			}
			return doorId;
		}
	}
}
